AI Insights · Timothy · April 2023
Top 5 Cat Games in Russia - Q1 2023 Performance
In Q1 2023, the top 5 cat games in Russia saw varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q1 2023, the top 5 cat games in Russia exhibited diverse trends in downloads, revenue, and active users. Here's a detailed look at the performance of these popular games:
Talking Tom Gold Run saw a peak in weekly downloads at 156K in the first week of January, followed by a general downward trend, ending the quarter at around 96K weekly downloads. The weekly revenue fluctuated, reaching a high of approximately $302 in the first week of January before stabilizing around $141 by the end of March. Weekly active users started strong at 2.9M but showed a slight decline, closing the quarter at about 2.4M.
My Talking Tom 2 experienced its highest weekly downloads of 134K in early January, with a steady decrease to approximately 80K by the end of March. Weekly revenue peaked at about $337 in mid-January, seeing a gradual decline to $165 by the end of the quarter. The game maintained a relatively stable user base, starting with 1.1M active users and ending the quarter with around 1M.
My Talking Tom Friends had its highest downloads at 124K in early January, with a declining trend to about 83K by the end of March. Weekly revenue remained relatively low and stable, peaking at $173 in mid-March. Active users showed minor fluctuations, starting at 620K and ending the quarter at approximately 583K.
My Talking Angela 2 saw its peak downloads at 115K in early January, decreasing to roughly 79K by the end of March. Revenue peaked at around $306 in late December, with a general decline to $210 by the end of March. Active users grew from 297K at the start of the quarter to 320K by the end of March.
My Talking Tom had peak downloads of 117K in early January, decreasing to about 81K by the end of March. Weekly revenue showed a slight increase, starting at $94 and ending at the same amount by the end of March. The active user base fluctuated, starting at 714K and ending the quarter at approximately 607K.
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